Talkback screen reader download for android
The touchable area extends only to the layout bounds of the icons, and Accessibility Scanner has already informed you that the touchable area 24dp X 24dp is too small. Let's increase the area for both buttons. This time, the scan should complete without suggestions:. While tools like Accessibility Scanner can help you make some significant improvements to your app's accessibility, these tools are no replacement for manual testing.
Accessibility needs to be approached holistically— Accessibility Scanner , for example, will tell you if you're missing a label, but cannot tell whether that label makes sense. Generally, Accessibility Scanner cannot determine whether your user interface conveys semantic information simply and clearly.
In addition, Accessibility Scanner cannot report on how well an app supports multiple modes of interaction touch vs. But Accessibility Scanner provides an introduction to accessibility, and it's an invaluable accessibility tool that you should consider using often. You've touched on a lot of topics related to Android accessibility.
Here are some links and resources you can explore:. Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4. For details, see the Google Developers Site Policies. Introduction Android apps should be usable by everyone, including people with accessibility needs. Specifically, you will focus on three such issues: Missing labels Inadequate touch targets Poor contrast between foreground and background You will learn how these issues affect users, how you can check if these issues are present in your apps, and how you can go about fixing them.
Audience and Prerequisites This codelab is intended for Android developers who want to understand how to make their apps accessible to users with accessibility needs. This codelab assumes the following: Basic familiarity with writing Android apps.
Getting Set Up What you'll be building In this codelab, you'll be working with an existing app, Counter. Download the Code You can get the source code for the starting version of the app from GitHub. Launching the demo application Launch Android Studio and open the Counter project. Make sure a device is connected to your computer. Press the green Play icon from the menu bar towards the top of the screen. This should launch the Counter app. Accessibility Scanner Accessibility Scanner is a tool created by Google that suggests accessibility improvements for Android apps—such as enlarging small touch targets, increasing contrast, and providing content descriptions—so that individuals with accessibility needs can use your app more easily.
Return to the Counter app. Your screen should now look like this: You'll notice that Accessibility Scanner creates a blue Floating Action Button FAB , which is overlayed on top of any content you have on the screen.
Scanning the Counter App In this section you'll perform an accessibility audit of the screen using Accessibility Scanner : Tap on to launch the scan. When you do this, Accessibility Scanner examines the UI of your screen, performs a quick audit for accessibility, and prepares suggestions for accessibility-related improvement.
Examine the output from running a scan. It should look something like this: Accessibility Scanner highlights the views that may have accessibility issues, and offers suggestions for how you can fix those issues.
Voice support is what those who are completely blind will use, while the other one letter expansion is for those who need letters zoomed bigger as they use their device. Once you have set your choice, enabling the screen reader is the next challenge. This is easy enough to resolve, though requires some agility.
This will activate Shine plus, though you are not yet done. Lock the screen to have Talkback return. Next, go back and disable Talkback to have Shine Plus function properly. Here, you would disable talkback and press your home button three times in quick succession to enable the service. This for us was a hit or miss on devices that do not have a physical home button— sometimes it works, other times not so.
If you are using a Galaxy device however, simply disable talkback in Accessibility settings and press the home button three times. The screen reader offers some functionality not present in Talkback. For example, you can copy the screen to the clipboard, or parts of text. There are two interesting ones called Ear Talk and whisper. Ear Talk will redirect all speech to this speaker entirely, so in theory it could be used in situations where you are looking for privacy but do not have headphones.
In practice, it is a bit tricky to use as a touch screen element can easily be activated. To access the command pannel, swipe right than left in quick succession. Test with the latest version available. TalkBack screen reader for Android comes already installed on some devices. It's recommended to use a shortcut to turn TalkBack on or off. If you are new to TalkBack, you may find the rate in which announcements are made too quick to understand.
To find a speech rate that you are comfortable with:. When testing with assistive technology it's important to test with content in a language that you can understand and with a language that is supported by the assistive technology.
For further information see the assistive technology testing in a foreign language guide. TalkBack language support varies by device , check what languages are supported on your device. Following the same steps every time , ensures that everyone is testing using the same methods and using the most common techniques.
Sharing files with NFC. Printing files. Content providers. Autofill framework. Contacts provider. Data backup. Remember and authenticate users. User location. Using touch gestures. Handling keyboard input. Supporting game controllers. Input method editors. Performing network operations. Transmit network data using Volley. Perform network operations using Cronet. Transferring data without draining the battery. Reduce network battery drain. Transfer data using Sync Adapters. Bluetooth Low Energy.
Wi-Fi infrastructure. Discover and connect. Runtime API reference. Web-based content. Android App Bundles. Google Play. Play Asset Delivery. Play Feature Delivery. In-app reviews. In-app updates. Google Play Instant. Get started with instant apps. Get started with instant games.
Integrate with Firebase. Play Install Referrer. Play Install Referrer Library. Application Licensing. Android GPU Inspector. System profiling. Analyze a system profile. GPU performance counters. Frame profiling. Analyze a frame profile. Frame Profiler UI. Customize or port game engines. Process input events.
Support game controllers. Achieve proper frame pacing. Frame pacing in Vulkan. Integrate Android Performance Tuner. Output audio. Manage memory. Use prebuilt or turnkey game engines. Develop with Defold. Develop with Godot. Develop with Unity. Use Android Performance Tuner. Game best practices. Maximize device availability. Art assets. OpenGL and Vulkan.
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