Star wars empire at war download free






















Conquer or liberate over 80 ground and space locations including Kashyyyk, Tatooine and Dagobah — each with its own strategic advantage. Then send down land forces to secure the planet below.

Now play the corrupt side! With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld. All new units and planets: Command over 28 new underworld units as well as new Rebel and Imperial forces and heroes on 13 new planets. Expanded Multiplayer: Experience all out, three-faction battles and now play the same side against itself with mirror play.

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Remove this message when finished. Petroglyph developed a completely new engine specifically for EaW known as Alamo. It uses several higher-end shader effects such as soft shadows, specular lighting, and particle effects for dust clouds and explosions.

The game spawned an impressive mod community, and was followed up by an expansion pack, Star Wars: Empire at War: Forces of Corruption , taking place between the aftermath of the Battle of Yavin and the Battle of Endor. The game features a brand new style of play to make things a bit more realistic. Instead of building workers, gathering resources, and recruiting individual units, players are granted resources based on how many planets the player controls.

Controlling worlds increases a player's cash flow and provides unique bonuses depending on the planet e. Targeting an enemy's starship hardpoints to destroy that hardpoint is essential to destroying the vessel. Battles are carried out both on a planet's surface and in orbit. Whoever controls the planet's surface, controls the planet itself.

There are different factors to keep in mind depending on your status as an attacker or defender. Attackers must secure Reinforcement Points to increase the number of units they deploy, while Defenders may deploy up to 10 "units" on a planet immediately. Attackers have their advantages, though. They may call in bombing runs if they have Bombers in orbit. Likewise, ground-based installations like the Ion cannon and Hypervelocity gun can fire upon units in orbit during space tactical battles.

Unlike in Star Wars: Galactic Battlegrounds , shields will form an actual physical barrier that must be penetrated and protect bases from artillery and bombing runs.

Assorted building pads litter the playing field in both space and land battles. These pads allow the player to build useful structures e. An Alliance Space Station under attack. AT-AT Barges as seen in the game. Empire at War features three factions, although only two are playable. Units in this game are a mix of Clone Wars —era and New Order —era. The Empire's advantages include powerful ships and swarms of TIE Fighters , while the Rebels, on the other hand, must rely on swifter ships and Raid Fleets small ground troop fleets that can bypass space defenses.

Brett Tosti , the LucasArts producer, has stated that this encourages players to create diverse armies and fleets with units that counter other units, as opposed to building a bunch of "super units. Players are also able to call on reinforcements during battle, including heroes like Darth Vader and Obi-Wan Kenobi.

Players can also construct planet-borne ion cannons, factories, and space stations. Over forty locales are featured including Yavin 4 , Tatooine , Dagobah , and others from the movies and Expanded Universe. The explosions and impact effects are understated but oddly effective. The game is relatively fair but if you are willing to hold back you can build a force that is so massive that you cannot lose.

There is plenty for fans to love right from the detailed modelling to the sound effects from the movie. The mix of space battles and ground battles was also fairly groundbreaking in This is an epic stradegy game absolutely awsome I used to have this disc but it got scratched but this is better cause I dont hav e to buy lolz and i dont have to worroy about the disc getting scratched because there is no disk and I dont have to worry about losing it or putting in because its a download!

Pros: Everything! Cons: none More. These and other scenarios are available as tactical battles that you can participate in. Right, let's move on to the ground-based missions, which sound like they could be every bit as enthralling as their frenetic interstellar counterparts. Once again, these missions are being designed to be heavily reliant on your ability to effectively utilise realistic battle tactics.

Alternatively, you could use scouts to reveal the enemy in order to enable long-range artillery to attack from a relatively safe distance. Or you may want to call in invasion transports at a key moment in order to get maximum tactical advantage, says Brett. It all sounds more mouth-moistening than a platter of skewered barbecued meat - or a plate of cabbage garnished with sprouts and turnips I'm guessing if you're one of those veggie types - especially the ability to launch hit-and-run attacks on enemy strongholds in order to disable key installations.

The possibilities here are endless. Just imagine if you could cunningly infiltrate the enemy's defences and blow up ground-based space cannons or shield generators so your fleet could pass through a sector more safely, or have more of a chance when attacking a collection of Star Destroyers, or even the Death Star itself? Of course, this kind of set-up, whereby space and ground battles dynamically complement each other rather than existing as separate entities, also means that you'll sometimes find yourself on the defensive, a situation that will once again come with its own unique strategic options.

These, we've been promised, will include the ability to fall back to different levels of your base and harness combined arms and terrain advantage. These battles will be significant in their own way, and it's likely there'll be assaults similar to the battle on Hoth - where you must make a hasty retreat to fight another day in the face of a superior invasion," claims Brett.

But let's face it, retreat is for lily-livered wimps and mewling cry-babies, so thankfully, there'll be plenty of ways to try and avoid it. Brett suggests a number of ways off the cuff. The defender could flank the attacker in order to attack the invaders by surprise from the sides or rear, or they could race out to defeat the initial invasion force before the bulk of the invader's forces can land.

In addition, there are varieties of tactics that are dictated by the kinds of forces in play and the terrain being fought over. One thing that both Petroglyph and LucasArts are very aware of is that they aren't just aiming to make a great strategy game, but also one that fully reflects the world and technology of the Star Wars universe.

It's something that Brett believes Empire At War will do full justice to. Much of the technical flavour of Star Wars is present," he says. This includes speeders being able to entangle AT-AT's legs occasionally, as well as shields that block certain kinds of weapons, repulsortift vehicles that can travel over water and even planetary-based ion cannons that cause no end of hassle for an enemy blockading fleet. So just how excited or indifferent should you be getting? Well, while Star Wars: Empire At War may still be in the very early phases of development, if what Brett claims is true and the game really does combine space and ground-based missions in a freeform, dynamic campaign while fully utilising real tactics and truly harnessing the Star Wars universe, then it could just prove to be one of the pivotal moments in the evolution of the RTS.

One that could banish the memory of Force Commander to a dark, dark r, far away. Petroglyph, may the Force be with you. Usually at this stage, a developer is either unwilling or unable to talk about its game's multiplayer options. In this case though, we have an exception. There'll be multiplayer head-to-head campaigns, as well as free-for-all skirmish battles in the tradition of RTS gameplay, promises LucasArts' producer, Brett Tosti. You'll also be able to rank yourself against other players on a global ladder.

It might not be much information to be going on with, but it's a start. Let's just hope that the global ladder will enable you to find and play against other people of your own ability, rather than having to put up with consistently being trounced by slack-tongued spods who've quit their jobs and disowned their families in order to concentrate on becoming the best commander in the galaxy.

Here's hoping There have been some great Star Wars games over the years and for me Star Wars: Empire at War is one of the most fun strategy games set in the Star Wars universe. Originally released all the way back in , Star Wars: Empire at War is actually back up on Steam and best of all the version on there comes with the expansion pack. So the battle between the Rebels and the Empire is in full swing.

There are actually two campaigns for you to play through. The Rebel campaign features you have to try and attack the shipyards on Kuat to put a stop to the creation of star destroyers, you try to liberate Kashyyyk and it also has the battle of Yavin.



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