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Hello, I'm not sure if this is still being maintained but I'll go ahead and report that it's not working for me. I'm on latest Mozilla browser and I disabled all my plugins in case they're interfering, this is what I get on the web console when I click this bookmark:.
Reason: CORS request did not succeed. TypeError: NetworkError when attempting to fetch resource. I've fixed the bookmarklet, breaking was caused by AoE devs changing domain to api. Thank you so much alyti. Skip to content. Sign in Sign up. Updated Oct 4, Inno Setup.
Open industrial miner small bug. VitasLoWang commented Nov 2, I am aware that issues related to Slimefun addons need to be reported on their bug trackers and not here. I searched for similar open issues and could not find an existing bug report on this. Updated Nov 10, Python. Updated Jun 9, Inno Setup. Updated Nov 19, C. Updated Dec 14, Lua. Somewhat fancy blocky game engine written in Kotlin.
Updated Aug 18, Kotlin. Read more. Open Show error message on XML errors. Find more good first issues. Updated Nov 18, JavaScript. An Industrial mod made for Fabric. Updated Nov 13, Kotlin. Forking a repository comes with a number of benefits. It gives you your own copy on your GitHub account that allows you to freely experiment with changes without affecting the original project. For example, you could find a bug in my Tip Calculator or want to add your own features. Instead, elements over limits are removed, with the rest of the avatar kept intact.
Hide all avatars of a specific author requires UI Expansion Kit, button is in user details menu Hide a specific avatar, no matter who uses it requires UI Expansion Kit, button in in user quick menu Hide portals from blocked users or non-friends That blocked user will no longer be able to portal drop you This mod will introduce small lag spikes when avatars are loaded.
Don't set animators limit to 0 - you will break all humanoid avatars horribly if you do Configurable for friends and vanilla "show avatar" button. Canny tickets : A few camera suggestions Move the camera lens to not be instrusively in the middle of the camera screen EmojiPageButtons This mod is deprecated with the new Quick Menu UI 1. Last revision containing its code can be found here FavCat An all-in-one local favorites mod.
Sharing search database with friends You can exchange the search database with friends to be able to find things they have seen. Only accept databases from friends you trust - an intentionally malformed database can overwrite parts of yours with garbage How to send database to a friend: Run VRChat with the mod at least once duh Make sure that VRChat is closed Navigate to where your database is stored see "Changing database location" Make sure that there is no file named favcat-store-log.
If there is one, it means that the game was not closed properly. In that case, run the game again, and use "Exit VRChat" button in settings menu to close it. Send favcat-store. If you want to import multiple databases at once, you can rename them, as long as. In-game, click "More FavCat" on any big menu page, then click "Import databases and text files" Import process can take some time.
In more practical terms, this means the following: Starting with this update, you will not be able to add new avatar favorites, create new avatar favorite lists, or import avatar favorite lists Starting on , you will not be able to access your existing avatar favorite lists in-game Avatar search will stay accessible for the time being.
World and user favorites will stay accessible for the time being. VRChat Team did mention during the recent dev stream that they are going to provide additional player and world favorites for everyone at some later point. You can export all your favorites into plain text files from "More FavCat Export will be always available and is not subject to time limits mentioned above. This has limited usability, but you probably can put them on pedestals in your own world or find an udon world that has change-pedestal-to-id function unless that gets restricted eventually.
Finitizer This mod fixes a set of issues arising from invalid floating point values being accepted from remote users. Features: No more viewpoint drift in FBT. Instead, your spine bends up to a limit , or your hip drifts above the limit. Brief settings description Given that this mod is still work in progress, these are subject to change. Most mod features won't work. Enforce local NetIK see what others see - adds an extra pass similar to NetIK so that you can be certain that you see the smae thing that remote players do.
Does nothing for Index Controllers users VRC does that already Map toes use if your feet trackers move with your toes - if enabled, IK will control your avatar's toes with tracker positions, enabling you to tiptoe. Works best if your trackers actually move with your toes i. Don't enable options for trackers you don't have.
Avatar follows head when calibrating recommended - avatars moves with your head when calibrating. This provides better calibration results. Freeze avatar on one trigger hold in follow head mode - if you have previous setting enabled, holding one trigger when calibrating will stop your avatar from following your head. You can use this to align your feet. Use universal calibration requires follow head mode - allows you to calibrate once for all avatars.
No more standing up to switch avatars! Store calibration per avatar when not using universal calibration - if you don't want universal calibration, enable this to save calibration per-avatar. Disable FBT even if trackers are present - you can enable this if you plug your trackers into your PC to charge but don't want to use FBT while doing so Enforce hip rotation match - if enabled, avatar's hip rotation will exactly match tracker's rotation.
Otherwise, IK may rotate the hip to bend the spine more. Shift hip pivot support inverted hip - if enabled, the hip will be rotated around the midpoint of two leg bones where the hip bone should be normally. This greatly improves IK on avatars with the inverted hip rig hack. Pre-straighten spine improve IK stability - if enabled, you avatar's spine will be forcefully straightened before solving it.
Straighten neck - this does something cursed to the neck. No further description can be provided. Spine Relax Iterations max 25 - how much work will be done on bending the spine. Below 5 is not recommended, 10 will provide about 1mm precision for hip positioning, 25 is the maximum sensible value.
If your spine bends too much to your taste or looks cursed on your specific avatar, reduce these angles minimum recommended value is 1 though Neck bend priority - neck will bend this much faster than the spine. This is intended to handle the fact that people move their neck way more than their spine, so IK should start off by bending it, not spine. Straight spine angle - withing this angle from perfectly straight, the spine will be considered almost straight and maximum bend angles will be reduced.
Straight spine power - controls the curve with which the spine transitions from straight to bend within the straight angle. Recommended values are between 1 and 2. Avatar scaling mode - controls how your avatar scale is computed.
A-pose calibration - use a different calibration pose. In case you don't want to assert too much dominance with a T-pose. Now you can, even if it breaks your neck. Improved wingspan adjustment factor - your wingspan is adjusted by this factor in "Improved wingspan" scaling mode. Holding the trigger slightly pressed will freeze the avatar if enabled.
Defaults were tuned for Index controllers, but should be applicable to most other controllers too. Partial source code This mod includes parts of FinalIK, which is a paid Unity Store asset, therefore source code for those is not provided. Automatically rotate screenshots so that proper side faces up like on your real phone! Add metadata about world and players to screenshot files disabled by default; both JPEG and PNG are supported, though PNG metadata is not displayed by Windows - you'll have to use a use different photo viewer software Canny tickets : Record or correct camera orientation A few camera suggestions 8K camera MirrorResolutionUnlimiter Headset and display resolutions increase each year, and yet VRChat limits mirror resolution to pixels per eye.
Settings: Max mirror resolution - the maximum size of eye texture for mirror reflections. Force auto resolution - removes mirror resolution limits set by world maker. Off by default. Valid values are 0 same as main camera , 1, 2, 4 and 8.
Ideally it would be a transparent PNG image with x resolution. JPEG images are supported too. A more square aspect ratio for the image might be required - that resolution is based on default style, but the actual menu looks way more square than that.
Perhaps x would be good?
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